[Stackless] Stackless Portability
Dimitri Torfs
dimitri at sonycom.com
Tue Dec 30 11:09:01 CET 2003
On Tue, Dec 30, 2003 at 04:34:09AM -0500, Bob Ippolito wrote:
>
> >
> >It still has little bits of assembly doesn't it?
>
> I'm not sure, I'm a stackless user (well, more of a will-be-eventually
> user) not a developer. I don't have a GC dev kit, so I don't know what
> it's calling conventions are.. but it's gotta be trivially close to
> whatever works for darwin-ppc or linux-ppc. Xbox has the same calling
> conventions as win32, so that's going to work. As for PS2, it would
> take a qualified person a few hours at most to write the proper stub
> (even without MIPS specific experience). I could probably be convinced
> to do it, I do have a PS2 w/ linux kit collecting dust here.
>
The only assembly is in the switch_xxx_xxx.h header files. Looking at
e.g. switch_ppc_unix.h which contains +/- 5 lines of assembly code, I
think it is indeed trivial to port it to MIPS.
Dimitri
--
Dimitri Torfs | NSCE
dimitri.torfs at sonycom.com | Sint Stevens Woluwestraat 55
tel: +32 2 2908451 | 1130 Brussel
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