[Stackless] Stackless Portability

Dimitri Torfs dimitri at sonycom.com
Tue Dec 30 11:09:01 CET 2003

On Tue, Dec 30, 2003 at 04:34:09AM -0500, Bob Ippolito wrote:
> >
> >It still has little bits of assembly doesn't it?
> I'm not sure, I'm a stackless user (well, more of a will-be-eventually 
> user) not a developer.  I don't have a GC dev kit, so I don't know what 
> it's calling conventions are.. but it's gotta be trivially close to 
> whatever works for darwin-ppc or linux-ppc.  Xbox has the same calling 
> conventions as win32, so that's going to work.  As for PS2, it would 
> take a qualified person a few hours at most to write the proper stub 
> (even without MIPS specific experience).  I could probably be convinced 
> to do it, I do have a PS2 w/ linux kit collecting dust here.

The only assembly is in the switch_xxx_xxx.h header files. Looking at
e.g. switch_ppc_unix.h which contains +/- 5 lines of assembly code, I
think it is indeed trivial to port it to MIPS.


Dimitri Torfs             |  NSCE 
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