[Stackless] Speed comparision between stackless andotherintepreted languages
Dan Partelly
dan_partelly at rdsor.ro
Wed Jun 8 19:39:16 CEST 2005
Hi Hilmar,
Thanks a lot for your answer and pointer to at least one game using it. I
started to download your client, maybe Ill even take a look for a month at
the game itself.
>> natural syntax that Python offers
Indeed. I like Phython sintax more than LUA'. However I am more familiar
with LUA than Phython and stakcless especially, which I downloaded for the
first time today, and know
that LUA was activly used in a large number of games. About Phython, I only
knew about
Vampire the masquarade: Bloodlines and now Eve Online. But this convinved me
to take a
deeper look at it.
Since you already using Stackless, please allow me another question. Did you
encountered dificulties at integration (nor that I would expect those .. )?
And especially, did you encontered diffculties with script thread state
serialization ? You made your own, or you used built-in mechanims ?
Many thanks, Dan
----- Original Message -----
From: "Hilmar V. Pétursson" <hilmar at ccpgames.com>
To: <stackless at stackless.com>
Sent: Wednesday, June 08, 2005 6:22 PM
Subject: RE: [Stackless] Speed comparision between stackless
andotherintepreted languages
Hi Dan,
In our experience, speed has not been an issue. Actually we were pleasantly
surprised how fast it is. We implemented our game, EVE Online:
http://www.eve-online.com/
In Stackless Python, we use it extensively, both on the server and the
client (EVE is an MMO with up to 13.000 concurrent players in the same
world).
On the client we have a close integration with our 3D engine, which has
allowed none programmers to script impressive special effects. The
procedural synchronous model that stackless offers, with the natural syntax
that Python offers, has in our experience allowed programmers and none
programmers to write code like it should be (before the onslaught of
asynchronicity and callback driven architectures took all the fun out of it
:)).
Regards,
Hilmar Veigar Pétursson, CTO
CCP
http://www.eve-online.com
http://www.ccpgames.com
-----Original Message-----
From: stackless-bounces at stackless.com
[mailto:stackless-bounces at stackless.com] On Behalf Of Dan Partelly
Sent: 8. júní 2005 11:36
To: stackless at stackless.com
Subject: [Stackless] Speed comparision between stackless and otherintepreted
languages
Hello all,
Im evaluating stackless as a scripting environment for a 3d engine. I
find many of its features a real boon. But there is a question : speed
of the interpreter. Anyone on this list
has URLs to a speed comparision between stackless and other
inteprpetors, especially LUA ?
Thank you, Dan
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