[Stackless] Bug in stackless.tasklet C API?
lucas at mach8.nl
Wed Apr 23 15:27:00 CEST 2008
Richard Tew wrote:
> Any chance you can share with us what you are doing with Stackless?
> Anyone else who is doing with Stackless and can share with the list, please
> chime in :)
I'm seriously considering writing the game logic of my upcoming
multiplayer game in stackless.
It's a turn based game, and while doing some initial test
implementations, to get a bit of an idea of the actual problem domain,
I've been completely amazed at how closely stackless code maps to the
logic I'm trying to desciribe. It's totally cool.
The thing that might prevent me from actually using it, is that I'm
having a very hard time finding a solution to
hook up stackless to network sockets, in a way that will reliably deal
with thousands if not much more, of connections.
Richard's stacklessocket, Phoenix's attempt at socketlibevent socket,
and the recent Twisted network hookups all don't feel like
they'd hold up when things start to scale up. Mind you, this is very
much a feeling, so if anybody is actually using any of these
in a similar environment, with loads of connections, I'd love to hear
I'm looking at that Yield server now. If anybody has advice on how to
implement the connection between stackless and OS network support,
I'm all ears.
PS not sure if it's considered bad form, but if we can figure out a way
to use stackless for the backend, we'll be looking for a network
programmer, preferrably with a good understanding of stackless. If that
sounds like you, please drop me a line.
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