[Stackless] irc threads

Kristján Valur Jónsson kristjan at ccpgames.com
Thu Jul 9 10:26:23 CEST 2009

Yes, stacklessIO is designed to do that for you, to provide a transparently tasklet-blocking replacement module for socket and others.
However, I hven't still managed to release it (although I do intend to as soon as I can) and it is at them moment Windows only, and likely to remain so for a bit.

Meanwhile, there is Richard Tew's async socket implementation.


> -----Original Message-----
> From: stackless-bounces at stackless.com [mailto:stackless-
> bounces at stackless.com] On Behalf Of Henning Diedrich
> Sent: 8. júlí 2009 21:00
> To: Jeff Senn; stackless at stackless.com
> Subject: Re: [Stackless] irc threads
> > I'd bet it's not nearly so simple.  Probably you are using threads
> > because they do blocking socket IO.
> > Stackless is not going to (directly) help with that -- and if you
> > don't know what I'm talking about, then even
> > the explanation is fairly lengthy... taking a look here might help:
> Isn't simply: Stackless tasklets, when blocking on IO, block the whole
> system thread, and thus, all other tasklets that are using the same
> thread?
> And Richard pointed (here:
> http://www.gamedev.net/community/forums/topic.asp?topic_id=533250) to a
> solution he has created for it that, which is not 'StacklessIO':
> http://code.google.com/p/stacklessexamples/wiki/StacklessNetworking
> As StacklessIO, for what I understood, solves exactly that problem?
> Regards,
> Henning
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