[Stackless] Google's new Go programming language
richard.m.tew at gmail.com
Wed Nov 11 21:35:24 CET 2009
2009/11/12 Kristján Valur Jónsson <kristjan at ccpgames.com>:
> Interesting stuff indeed.
> I's just a pity they didn't adopt more features from python, instead sticking with a C-like syntax and somewhat strong typing :)
I don't think they adopted any features from Python. Several of the
people involved in this language worked on Limbo I believe. And
rather than being a scripting language, it is a compiled language
which strong typing probably makes easier.
While one of my first thoughts was that any new language should
consider an indentation-based syntax, one of the things I miss in
Python is the ability to define functions as argument expressions. In
Python, you can only do this using lambda, and it is hardly a
consistently readable tool let alone very flexible. Seeing this in
Go, the C-like syntax has become appealing.
They have an nice example where they chain 100000 microthreads each
wrapping the same function that increases the value of a passed
argument by one, with channels inbetween. Pumping a value through the
chain takes 1.5 seconds. I can't imagine that Stackless will be
anything close to that, given the difference between scripting and
However, trying to read the compiler source code is a challenge.
Where Stackless' source code is relatively straightforward, Go's is
arcane and hard to decipher. With globals having one letter names (g,
m) and function names being short and ambiguous.
More information about the Stackless