[Stackless] stackess for 2.7

Jeff Senn senn at maya.com
Thu Jul 1 20:08:07 CEST 2010


On Jul 1, 2010, at 12:08 PM, Jeff Senn wrote:

> Speaking of 64bit... are you compiling a 64bit version? I am having some trouble...
> In particular test_cpickle crashes (segfault) in  test_issue2702 (__main__.cPickleDeepRecursive)

Update on this:

Note the test (an attempt to pickle a deeply nested unrealistic object) is designed to fail due to excessive recursion.

It appears that in 64-bit mode this test only survives down to a recursion limit of about 273 (note: < 1000) before things go horribly wrong -- I'm guessing that the greater stack requirements of 64 bit simply cause a problem (compared to the 32-bit version) and the simplest solution is just to reduce the recursion limit for that build... (It's hard to determine the "final cause" of the crash as the debugger is messed up when I get there... probably crunching the stack? dunno...)

However (caveat: as I said the pickling part of stackless is not my favorite...) it seems like the stackless bit that avoids the call to  Py_EnterRecursiveCall in cPickle.c, and instead uses slp_safe_pickling, is sort of asking for trouble in this case.

In this test (in non-stackless python), the excessive recursion of the cPickle module itself (calling 'save') is detected by the Py_EnterRecursiveCall check.  In stackless (I think) this test is bypassed (due to the unwind of pickling) and the recursion count grows significantly more slowly (and only incidentally due to a deeper call to Py_CallObject.)

I'm not sure if there is a simple and satisfying fix...







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