[Stackless] stackless clang woes....

Richard Tew richard.m.tew at gmail.com
Thu Sep 19 22:20:07 CEST 2013

I remember when I was compiling Stackless for the Nintendo DS, there
was a version of GCC which didn't accept the standard inline assembler
to save and restore the stack pointer.  I had to write a full
assembler method for slp_switch.

See: switch_arm_thumb_gas.s


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