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<DIV><FONT face=Arial size=2>Right now, I'm working on Windows, looking at
possibly using python in a game we're just starting.</FONT></DIV>
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<DIV><FONT face=Arial size=2>However, although a lot of the development will be
done on windows, the final target is not, and so far everything I've seen only
shows how to build the interpreter to a DLL, which is pretty useless since our
target won't have dlls, and very possibly might not have access to any sort of
dynamic loading. What sort of changes would need to be made to bind the
interpreter statically, compiling to a normal .lib?</FONT></DIV>
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<DIV><FONT face=Arial size=2>I'm sending this on the stackless mailing list
rather than a more general one because if we use python at all, it will
definately be a stackless version, because our tasking system can leave code
with a very, very small stack at times.</FONT></DIV>
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<DIV><FONT face=Arial size=2>Any input anybody can give would be greatly
appreciated. I'll keep looking, but hopefully somebody will already have a
pointer to info for me. :)</FONT></DIV></BODY></HTML>