<div dir="ltr">On Tue, Sep 16, 2008 at 5:39 AM, Ben Sizer <span dir="ltr"><<a href="mailto:kylotan@gmail.com">kylotan@gmail.com</a>></span> wrote:<br><div class="gmail_quote"><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
2008/9/16 Kristján Valur Jónsson <<a href="mailto:kristjan@ccpgames.com">kristjan@ccpgames.com</a>>:<br>
<div class="Ih2E3d">> Also, what c++ compiler are you using?<br>
> It certainly works for Visual Studio 2005 and up. If you are using a different one, then maybe you need to update the appropriate pyconfig.h file.<br>
<br>
</div>I was using the MinGW compiler, hence the subject line. ;) Perhaps<br>
people here are not very familiar with it? For now I'm using Visual<br>
Studio 2008 Express Edition and that built me the dlls and exes ok, so<br>
I will continue with that for now, but it would be good to get it<br>
working with MinGW because a lot of hobbyist game devs use it.<br>
<br>
Thanks,<br>
Ben S.<br>
</blockquote></div><br>It works with MinGW. I've used it to compile a Windows native version. I've used it to cross-compile a version of Stackless for the Nintendo DS.<br><br>I believe the problem here is that, as you have stated, you are using a custom tool which you are reticent to tinker with its custom MinGW environment.<br>
<br>Cheers,<br>Richard.<br></div>